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December Update #1 - now in game!

Categories: Update
Soldiers!

The December update #1 has been installed. Reworked netcode, the next Battle Pass contents featuring the series "Obsidian ", "Morion" and "Onyx", golden versions of popular guns, the reworked safe house and much more are awaiting you. Hurry up to check out the changes!

Contents

Click a section in the list below to navigate to the corresponding article.


New content

New netcode system is back

We have reworked the netcode system and brought it back. We'll really appreciate your feedback on how the game goes for you now.

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"Obsidian", "Morion" and "Onyx" series

Three brand new series have premiered in the game. They will form part of the upcoming Battle Pass. We cannot reveal all details yet but you can already have a look at the impressive new guns.

"Obsidian"series

Stoner LMG A1

HArms CQR

Marlin 1894 Custom

Winchester 1887

SIG MPX SBR Custom

LWRC SMG-45

CDX-MC Kraken

Bushmaster BA50

Maxim 9

Jagdkommando

"Morion" series

АК-12

Stoner LMG A1

HArms CQR

Typhoon F12

Tavor TS12 Custom

SIG MPX SBR Custom

Thompson M1928

Truvelo CMS 20x42 mm

SV-98

TEC-9

Gerber Tomahawk

Smoke grenade

"Onyx" series

AK Alpha

АК-12

Marlin 1894 Custom

Tavor TS12 Custom

Micro-Roni

LWRC SMG-45

CDX-MC Kraken

SV-98

Maxim 9

M48 Bowie

In addition, every weapon model will bring a special achievement.

We will tell you later about the the ways to acquire these guns.

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Battle Pass achievements

The coming Battle Pass will also offer new achievements: 7 marks, 6 badges and 3 stripes.

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Gold AS VAL

Great news for weapon connoisseurs - AS VAL now offers a golden version that boasts increased range of fire, a larger clip size and increased ammo.

There will be, as usual, an achievement for 999 kills with the golden version.

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Gold CDX-MC Kraken

The game now offers the golden version of Kraken CDX-MC that has already got a solid reputation due to its high damage, fast zoom and a large capacity magazine.

There will be, as usual, an achievement for 999 kills with the golden version.

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Gold Typhoon F12

The modular automatic shotgun can now boast a first-rate golden version. This lethal weapon combines deadly power with outstanding looks. 

There will be, as usual, an achievement for 999 kills with the golden version.

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"Great Gatsby" weapon series

We are glad to present you a new weapon and camo series "Great Gatsby". It may resemble "Platinum" camos due to the same colour scheme and a similar style. However, the new skins feature a unique ornament that is very impressive!

HArms CQR

Stoner LMG A1

Winchester 1887

Marlin 1894 Custom

SIG MPX SBR Custom

Thompson M1928 Custom

Remington MSR

H&K G28

S&W M&P R8

Maxim 9

Katana

And yes, there are achievements for these guns, too.

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"Idol" series extended

The "Idol" series has been updated: 6 excellent arms have been added to the existing line up - among them you will find class specific primaries, a pistol and a tomahawk. The guns will also boast unique attachments with a flashy design.

This stripe, badge and mark will be yours if you eliminate your enemies with the help of these guns!

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Cobalt Kinetics EDGE Rifle

The game now features a new Rifleman weapon with impressive damage and accuracy — Cobalt Kinetics EDGE Rifle. This model is effective at almost all distances and is capable of eliminating the target with one hit in the head. The weapon will be a reliable ally in solving tactical problems of any complexity due to the multiple possibilities of use of 5 unique attachments.

We will tell you about the the ways to get Cobalt Kinetics EDGE Rifle in a separate article.

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Cobalt Kinetics Stealth Pistol

The Engineer arsenal has also been stocked up. The new submachine gun is most effective at close and medium range. With this gun you will be able to eliminate almost any enemy with one shot to the head. The model comes with unique attachments that make the Cobalt Kinetics Stealth Pistol a truly deadly arm. In addition, the weapon has a luxurious aspect which will certainly interest all fans of cutting-edge technologies.

We will tell you about the the ways to get Cobalt Kinetics Stealth Pistol in a separate article.

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Gerber Tomahawk skins

The spectacular Gerber Tomahawk has got 7 one-off skins that will inevitably draw attention to its holder thanks to the unique animation of some of the new camos.

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"Underground" weapon skins

There are even more new weapon skins. These bright daring camos give the right vibe to take fast and decisive actions and achieve glorious victories. These are the proper weapons for those who are used to raising banners on the ashes of the enemy camps!

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Content changes

Revamped Safehouse

The Safe House, a place where players spend a lot of time improving their skill and trying new weapons, has been updated. The same as before, the safe house is divided into several zones each of them having its own destination. Now you can see a special coach, from who you can take a trainee fighter mission.

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Weapon tweaks

The update brings tweaks to the following weapon models: Hera Arms CQR, AS VAL, Tavor TS12 Custom, LWRC SMG-45 and CheyTac M200.

All versions of the specified weapons will be affected unless stated otherwise. You can read more about them below.

Hover the cursor over  to see the tweaks.

HArms CQR

 
More manageable recoil.
Increased head damage multiplier.
AS VAL"

 
Increased damage (from 81 to 82).
Reduced maximum spread.
Increased damage multiplier to the legs.
Tavor TS12 Custom

 
Reduced delay between bursts.
LWRC SMG-45

 
Increased rate of fire (from 700 to 705).
More manageable recoil.
Increased mag capacity (from 30 to 32)
Increased ammo (from 150 to 160).
Gold LWRC SMG-45

 
Increased rate of fire (from 710 to 715).
More manageable recoil.
Increased mag capacity (from 35 to 37)
Increased ammo (from 175 to 185).
CheyTac M200

 
Increased minimum damage.
Increased damage multiplier to the body and limbs.
Increased effectiveness against heavily armored enemies.

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ShadowPlay Highlights

The game now supports the NVIDIA ShadowPlay Highlights technology. It is now easier to save videos with the best gaming moments and share them with friends. The auto recording mode is available in certain cases:

  • destruction of one of the mini-bosses or bosses (Mech, SED, "Crusher", "Enigma", "Destroyer", KA-50, "Black Shark", Sharckopter-MG 3000, "Mantis", "Architect", "Cruiser", "General MEGATANK", APC-3000, "Mammoth", "Terraformer-1");
  • acquisition of mini-achievements in PvP;
  • achievement unlocking;
  • character's death in PvE.

ShadowPlay Highlights features:

  • NVIDIA video cards starting from the model GTX600 support the function;
  • video will not be recorded in first-person spectator mode;
  • destruction of hard bosses ("Architect", "General MEGATANK", "Cruiser", "Terraformer-1") will be recorded for all team members.

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Other changes

Weapons and gear

  • Now it is easier to get achievements for kills made with certain weapons:
  1. 10 000 -> 5000 (for regular weapon models);
  2. 25 000 -> 10 000 (for regular weapon models);
  3. 10 000 / 15 000 - > 2500 (for special series or themed weapons);
  4. 5000 -> 1000 (for Crown weapons).
  • Now it is possible to apply certain camos to some golden weapons.
  • The Rocket Launchers SA-16 and ZSD-11 used in PvE missions have been replaced by a more modern model RLGS.
  • АK Alpha, F90 MBR: the size of the weapon model in third person view is now more realistic.

PVP

  • The game pause is now activated at the end of the round and not at the beginning.
  • In the Ranked Matches it is now possible to activate special combat interface indicators that display which classes each team contains.
  • Farm and "Street Wars": the normal map versions have replaced the themed ones.
  • Red Sand: the map has been deactivated. We will announce later when it will return.

PVE

  • Melee weapons for artificial intelligence enemies have been reworked.

Other

  • Lower ranks (less than 25) can now use global chat less often than higher ranks to prevent spam
  • Now in first person view the visual effect of dust while sliding looks the same with all graphics settings.
  • The PC resource consumption by the game sound effects has been optimized.
  • The PC resource consumption by certain weapon models in first person view has been optimized.
  • The main menu music theme has been replaced by the normal one.

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Fixed bugs

Important

  • The round based logic of PvP modes has been modified. The round used to end immediately after the last kill. That's why there used to be "freezes" and the models of killed enemies could suddenly disappear if players changed classes. Now the problems described will no longer occur since the round will end in several seconds after the last kill.
  • Fixed the error which sometimes caused desynchronization of characters' positions if some actions were made with the game window in Windows.
  • Fixed the error due to which characters could fall through the floor on some maps.

Weapons and gear

  • H&K G36C, TEC-9: fixed the error due to which some scopes were incorrectly placed on weapons in third person view.
  • Uzkon UNG-12: fixed the error due to which the rear peep sight did not coincide with the front post sight when equipping the Basic Scope.
  • Fixed the error due to which the center of the reticle of a 2x pistol sight did not coincide with the actual point of impact.
  • АK-47 "Flor de Muerto": fixed the error due to which the Basic Scope did not coincide with the actual point of impact;
  • RPD Custom, XM8, M16 SPR Custom, Desert Eagle: fixed the error which caused incorrect attachment interface display in the weapon modification menu.
  • Fixed the error which caused incorrect attachment interface display in the modification menu of some Engineer weapons.
  • Mossberg 500 Custom, SR-2 Veresk, Golden DP-12, Saiga Bullpup: fixed the error which caused incorrect weapon display in the character’s right hand if a female skin was used.
  • Fabarm STF 12 Compact: fixed the error causing incorrect buttstock texture display in first-person view.
  • RPK: fixed the error which caused incorrect weapon display in the character’s left hand.
  • Tavor TAR-21: fixed the error which caused incorrect weapon display in the character’s left hand.
  • Classic Soviet Knife: fixed the error causing incorrect blade texture display in third-person view.
  • Arcus Scout: fixed the error causing visual artefacts in the scope if "Motion blur" was on.
  • Fixed the error due to which, the cartridge ejection animation after shooting some weapon types repeated when the character made a hit with a buttstock.
  • Marlin 1894 Custom, S&W M&P R8: fixed the error due to which the attachments of some weapon versions were of the wrong colour.

PvP

  • Armageddon: fixed the error due to which in a certain spot of the map the player could see through the smoke cloud.
  • Street Wars: fixed the error due to which in a certain spot of the map the player could fall through the textures.
  • Battle Royale: Exclusion Area: fixed the error due to which the player could get stuck in a certain spot of the map.
  • Trailer Park: fixed the error due to which a thrown bomb froze in the air in a certain spot of the map.
  • Widestreet: fixed the error which caused incorrect display of remote objects in a certain spot of the map.
  • Residence: fixed the error which caused incorrect display of remote objects in a certain spot of the map;
  • Residence: fixed the error which in some cases caused visual artefacts in a certain spot of the map.

PvE

  • Africa: fixed the error due to which the player could get stuck in a certain spot of the map.
  • Fixed the error due to which turrets in Special Operations and PvE-missions did not take damage if an enemy impacted them.
  • Mars: fixed the error due to which a visual artefact appeared while switching between Arcus and the Jumper.
  • Middle East:
  • fixed the error due to which in some cases the icon of a planted mine remained on the mini-map after its explosion;
  • fixed the visual artefact in a certain spot of the map.
  • Cold Peak (Act 1): fixed the error due to which after destruction of a tank it was displayed as an ally unit on the mini-map beyond the location boundaries.
  • Mars: fixed the error due to which in some cases the Heavy Droid has no vulnerable spots and could not be destroyed.
  • Cyber Horde: fixed the error which caused incorrect movement animation of "Destroyer".

Other

  • Fixed the error due to which a player who changed the SED class to another one in the final round held the SED weapon on the after-match statistics screen.
  • Fixed the error due to which after being invited to a clan, a player did not receive the corresponding notification in the notification box.
  • Fixed the error which in some cases caused incorrect animation of a player being helped to his feet after he was knocked down.
  • Fixed the error which caused incorrect character model display in first-person view if he switched to melee weapons and looked under his feet.
  • Fixed the error which caused incorrect character animation in third-person view if while reloading a weapon the player switched to another one.
  • Fixed the error which caused incorrect display of "Berserk" weapons class icons in the store.
  • Fixed the error which caused incorrect display of SED’s class icon in the spectator mode.
  • Fixed the error due to which class icons of SED and Sniper could subsitute one another in the spectator mode.
  • Fixed the error due to which characters could bounce high while moving up and down the stairs.

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Good luck in combat!


 

See more

New netcode system is back - it has been reworked
We have returned the new netcode system after a couple of important readjustments.
06 Dec 2019 article
Extensive shop update
Only till the 9th of December
06 Dec 2019 armory

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