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"Origins" Update: Part II

Categories: Patch Notes


The patch for the "Origins" seasonal update has been installed on the Warface server. The latest game version features improved specs of the guns from the seasonal Battle Pass shop, a new secondary weapon the Makarov Pistol that can be upgraded with modifications as well as a special contract to get it and a pack of bug fixes.

New Content

Makarov Pistol

We are glad to present to you the first weapon model designed specifically for the modificaitions system. The basic version of this secondary weapon offers good specs and has no significant advantages or disadvantages.

There are three mods which can be installed on the pistol and which can raise the basic performance characteristics of the weapon to competitive values in comparison with the best in-game models of secondary arms. So, it will be up to you to determine what specs are most important to upgrade.

The Makarov Pistol is also available in the golden version, which boasts sleek looks, features a more spacious magazine, takes more ammo, and yields a unique achievement for eliminating opponents.

You can get the "Banshee" version of the pistol in a special contract - it is already available in the game. We'll tell you more about the ways of getting the regular and the golden versions in the future. Please bear in mind that the current weapon specs are not final. We plan to tweak them in one of the next patches.

Soon available: AKS-74U

The AKS-74U is a new weapon for the Engineer. This is a shortened version of the AKS-74 assault rifle manufactured by the Kalashnikov concern. The key in-game advantages of the new gun are high basic and minimum damage indicators. The arm favourably compares to its counterparts in terms of increased effective range and head damage multiplier, which allows its owner to kill opponents with a headshot at medium range. These perks are offset by a moderate rate of fire (700 points) and reduced ammunition. In addition, the weapon supports the installation of mods. With their help, you can improve the basic version of the model to adapt it to your gameplay style.

Please note: the current weapon specs are not final. We plan to tweak them in one of the next patches. So, the weapon will not be available prior to these changes.

Soon available: Mauser Kar98k

The new bolt-action sniper rifle sports excellent damage indicators and a high aiming speed. The weapon comes equipped with three unique attachments: a silencer, a bipod and a sight.

The load-one-round-and-resume-fire system makes the Mauser Kar98k absolutely lethal. Moreover, the rifle can be upgraded via mods to adapt the weapon to your individual gameplay style. For example, one of the unique upgrades will increase the strafe speed, and the other - the speed of weapon change.

Please note: the current weapon specs are not final. We plan to tweak them in one of the next patches. So, the weapon will not be available prior to these changes.

Soon available: "Alligator" Series

The legendary Ultramarine Knife has got a new camouflage. This is not a melee arm to gather dust and rust in your inventories. Equip your fighter with the cool skinned version and feel nostalgia for exciting moments in battles! With such a camo, you will not only remember the "good old times", but will definitely get more memorable moments in combat.

The series also includes a styled charm, which you can use to decorate your weapon.

We will tell you more about the ways of getting the weapon and the charm later.


  • Added a set of eSports team achievements and charms.
  • Added achievements for eliminating enemies with Halloween models: Crow Karambit, Zombie S&W M&P R8 and X-Ray TEC-9.
  • Added achievements for the "Hidden War" and "Pyrite" weapon series.

Content Changes

Weapon Tweaks

The weapons available in the "Apostate" Battle Pass seasonal shop have been boosted. Read on to learn details.

  • Surefire MGX:
    • increased rate of fire (from 620 to 660)
  • Cobray Striker Special:
    • increased damage (from 680 to 700)
    • increased rate of fire (from 220 to 240)
    • increased minimum damage
    • reduced reload time
    • recoil and spread have been softened
  • Quarter Circle 10 SMG Custom:
    • increased mag capacity (from 29 to 32)
    • increased ammunition (from 174 to 210)
    • increased leg damage multiplier
  • Alpine Special
    • increased damage (from 350 to 360)
    • increased minimum damage
    • reduced reload time
    • increased ammunition (from 30 to 70)
    • increased damage multiplier to the body


  • Changed the distribution of the Battle Pass experience points for completing the stages of the Special Operation "Swarm". The total number of points has not changed.
  • The display of the mods block in the modifications system interface has been updated.
  • The Halloween contracts have been prolonged.

Bug Fixes


  • Fixed visual artifacts of the themed Safe House, due to which some textures in the background flickered.
  • Fixed a bug due to which kills made with the weapons of the "Apostate" season did not count for the previously existing achievements.
  • Fixed a bug due to which camouflages from the Halloween 2021 series could not be installed on the golden versions of the guns from the series.


  • Bridges: fixed a bug due to which in "Point 2" the textures of the barrel near the wall disappeared although, in fact, the object continued to be part of the environment.
  • Factory: fixed a bug due to which it was possible to shoot through the green containers in "Point 2", "Base Loader", "Defenders Base", and the enemy received damage.
  • District 2.0: fixed an unintended shoot-through spot that became available when shooting through a building near the rail.
  • Dock: fixed a bug due to which the player could gain an unintended advantage by climbing on a beam.
  • Hangar: fixed a bug due to which the player could gain an unintended advantage by climbing under the roof.


  • Fixed a bug that allowed players to rejoin the match after being vote-kicked.
  • Fixed a bug due to which the achievement "Red Soldier" was classified as a badge rather than a mark.
  • Fixed a bug due to which a player could click on the buy button for early completion of a locked stage in contracts, and after that the service was activated and the current stage ended.
  • Fixed display of the contract completion timer.
  • Fixed a bug due to which the achievement "Scar MSBS Radon" was missing a title and description.
  • Fixed a bug due to which some new weapons did not count towards the progress of old achievements.

Known Issues

  • In the current version of the game, the terms of contracts have not been changed due to an error that arose after the simplification of their conditions: the stages of the contracts did not finish on their own when the progress was excessive (for example, 10/5). We plan to fix this and apply changes later, that's why we have prolonged the contracts (and you will be able to complete them later with new terms). Now, when doing them, please be guided by the values indicated in the contract counter, not in the description, since the localization has been updated separately.
  • The specs of the new weapons (Makarov Pistol, AKS-74U and Mauser Kar98k) are not final. We will improve them in one of the next patches.

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